Campaign Logs, as taken by the GM

Logs as taken by the GM, and occasionally interspersed with other stories, scenecuts, and the like. Moderately accurate, I hope. It's difficult to take notes while practicing Habbalite resonance on the PCs.

Session One : We're on a mission from Marc.
Session Two : Can you get out and SWIM!
Session Three : Magical Mystery Tour?
Session Four : Decapitation. It's The Only Way.
Session Five : Mysterious Seraphim
Session Six : Who's Reflected In The Broken Glass?
Session Seven : What Price To Pay For Bad Wisdom?
Session Eight : What's A Credit Card?
Session Nine : Item, Two High Heels, Indifferent Smoking
Session Ten : Rapture Of The Deeps
Session Eleven : The Voice Of Fear
Session Twelve : Rather A Lot Of Violence
Sheet of Notes

Campaign Page